My 30 days Modo experience - Overview

General / 03 August 2020



  


  


  


  

30


  


  


  


  

   

Sailor Moon redraw challenge

General / 27 May 2020

Well, I couldn't really resist.


When I was younger I used to record every episode on VHS and since not always we had new ones in my house I risked my life overwriting my mom and dad movies ones... I am sorry! But, in the long run, we don't even have a use for VHS anymore :D #sailormoonredraw 




Art VS Artist

General / 11 May 2020



Six Fanarts

General / 09 April 2020



Jessy and Nessy on air from the 13th of March!

News / 05 March 2020

From 13th of March you'll be able to follow the adventures of Jessy and Nessy on Amazon! 

I was part of the artistic team who worked on it and I really can't wait for it to become alive on screen! Following this link you can take a look at the official trailer: https://www.amazon.co.uk/gp/video/detail/B0851S4FV4/ref=atv_dp_share_cu_r 




S.W.A.C.K.! - Global Game Jam 2020

News / 09 February 2020

This year I attended again the Global Game Jam. This time I was part of the Guildford venue, kindly offered by Wargaming and organized by Jon Kelliher, in the UK.

What's the Global Game Jam?

"Innovation - Experimentation - Collaboration

The Global Game Jam® (GGJ) is the world's largest game jam event (game creation) taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48-hour development cycle. The GGJ encourages people with all kinds of backgrounds to participate and contribute to this global spread of game development and creativity."

It was amazing! The reception was incredible, people fun and so talented and everyone managed to present its own working game at the end of it.

So we had a great time. 

And I have had the luck of being part of a fantastic team of developers so, without further ado... Here's our game! :D (And following this link you can download and play it and find all the information about the game itself and my team members names and contact <3)


"As an honourable member of the Stellar Wreckage and Calamity Knights, it is your job to rescue spaceships from impending destruction by flinging their broken bits together. "






Exhibition in Reading, Caversham

News / 20 January 2020

Hi everyone!


I'm very excited to say that from this week you'll be able to see my paintings on the walls of my favourite place in Caversham, Tipsy Bean! 

The paintings are in watercolours and gouache and they will be available for sale.



  

Merry Xmas!

General / 25 December 2019


 

Have a wonderful Xmas time!

Space Runner - Making assets for a Pixi game

General / 11 November 2019


So! This weekend I had a fun opportunity: since my husband was working on a spaceship game test, I realized the logo and the assets for him.


I really loved it!

Art style is as simple as I could because we developed in less than a day but I hope we will be do some new experiments like this one because I enjoyed it very much :D


In the meanwhile, if you want to play it you can follow this link: http://s18605048.onlinehome-server.info/data/projects/spacerunner/ 

You can't really win, because there are no points counter nor an ending (yet), but you can make enemies ships explode if you want to truìy :D

spacebar to shoot, arrows to move your ship around ;)



Procedural with Blender!

General / 07 November 2019

Ok, so I decided to follow a tutorial (this one: https://www.youtube.com/watch?v=yrMee2gcS20&t=1205s ) and try to realize something entirely with the node editor. No modelling at all.

I have to say: it is so cool and it is a nightmare as well XD

But we want to stay in the cool part! 

Since it was my first time I obviously tried to do all the messier choices possible. Especially when it comes to the rock shapes.

And I didn't exactly use the right normals for the texture I used, nor the right rough materials... I experimented about everything. 


And believe me, it seems nothing but the node editor is so full of windows linked to each other that it is unbelievable!

I did have a lot of fun, I learned some new interesting stuff and I think that some part of this new knowledge could be in effect useful to me in the future :D

Only thing is that for this kind of work YOU HAVE TO USE CYCLE because on Eevee it simply doesn't appear anything on the screen. And my ice age pc struggle a lot with cycle. To not mention how difficult is to place the camera when every small movement cause the picture to become a dust explosion and you have to wait for the end of the sandstorm to understand exactly where you are.


Anyway, here it is, my procedural bay.