Concept artist, visual developer and illustrator, I worked for the games, animation, and publishing industries for over 15 years
I have a blog called "Be That Artist"- https://bethatartist.com/ - dedicated to helping artists find the right creative career paths, from freelancing to in house, through different kind of 2D and 3D professions, with honest insights and practical advice.
I also run a pattern design shop on Spoonflower you can find here: https://www.spoonflower.com/profiles/elisamoriconi
Working on the restyling of Flight Club and Electric Shuffle games.
Worked on the world building and asset creations of the MMORPG "Coreborn" new expansion Liquid Meadows
Working as consultant Art Director and actively collaborating on the visual development of the VR app "Within Touching Distance"
Concepts for an architectural visualization sci-fi project
Member of the team for the upcoming show "Jessy and Nessy", a mixed media preschooler tv show with 2D and 3D animation, live action and miniature sets.
In my role I designed backgrounds and props, worked on the colour keys, created background keys and turnaround and measures charts for the 3D artists; I also realized final backgrounds for several episodes and helped the art director in the role of team leader
WORK EXPERIENCE
CONCEPT ART
Studio Croma - Jan 2018 – Present
Role: Concept Artist
Responsibilities: Realizing keyframes concepts for an animated stop-motion short movie.
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SE MA FOR PRODUKCJA FILMOWA SP Z O O - Jan 2016 – Mar 2016
Role: Character designer
Responsibilities: Characters design exploration for the animated movie "Ghost Sonata". Approved: 5 characters.
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PROJECTS
Vibes (From Global Game Jam 2018)
Role: Artist
Responsibilities: Working on game design. Realizing characters, creatures, sprite sheets, environments, props, textures.
Link to the gallery: https://www.artstation.com/artwork/Pv0PB
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Artake Games - Sep 2017 – Present
Role: Concept artist
Responsibilities: Realizing environments, props, textures and icons - Designed two dungeon levels and puzzles.
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IDEA Academy - Apr 2016 – Nov 2017 - Rome, Italy
Role: Lead environment artist
Responsibilities: Environments exploration and concept art for two unannounced short animated movie projects. Assigning tasks to the other environment and background artists.
Illustration for children books, magazines, board games
Clients:
Koala Ediciones - Foodies Trip - IDEA Academy - SE MA FOR - Art Corgi - Edicart - Mini-School - Edizioni Master - Gruppo Mondadori - Keit Vimp Bev - Les éditiones Clochette - Mascot Books - Panini - Schwager & Steinlein