Elisa Moriconi
Elisa Moriconi
Senior Concept Artist
London, United Kingdom

Concept artist, visual developer and illustrator, I worked for the games, animation, and publishing industries for over 15 years

I have a blog called "Be That Artist"- https://bethatartist.com/ - dedicated to helping artists find the right creative career paths, from freelancing to in house, through different kind of 2D and 3D professions, with honest insights and practical advice.

I also run a pattern design shop on Spoonflower you can find here: https://www.spoonflower.com/profiles/elisamoriconi

Resume PDF

Skills

Concept ArtDigital PaintingEnvironment DesignIllustrationCharacter DesignDrawingProp DesignSketchingTraditional ArtmayaBlenderfeedback

Software proficiency

Blender
Blender
Maya
Maya
Modo
Modo
Photoshop
Photoshop
SketchUp
SketchUp
ZBrush
ZBrush

Experience

  • Game Concept Artist at Red Engine
    London, GB
    September 2025 - Present

    Working on the restyling of Flight Club and Electric Shuffle games.

  • Senior Concept Artist at Blankhans
    October 2023 - June 2024

    Worked on the world building and asset creations of the MMORPG "Coreborn" new expansion Liquid Meadows

  • Visual developer and storyboard artist at Zu-Uk
    London, GB
    April 2023 - June 2023

    Working as consultant Art Director and actively collaborating on the visual development of the VR app "Within Touching Distance"

  • Illustrator at NovaNext - Enit
    Italy
    January 2021 - Present

  • Concept Artist at Netspeak Games
    London, United Kingdom
    September 2020 - December 2020

  • Concept Artist at Arqui9
    Reigate, UK, United Kingdom
    November 2019 - December 2019

    Concepts for an architectural visualization sci-fi project

  • Visual Developer, Background Artist at JAM Media
    Dublin, Ireland
    July 2018 - June 2019

    Member of the team for the upcoming show "Jessy and Nessy", a mixed media preschooler tv show with 2D and 3D animation, live action and miniature sets.

    In my role I designed backgrounds and props, worked on the colour keys, created background keys and turnaround and measures charts for the 3D artists; I also realized final backgrounds for several episodes and helped the art director in the role of team leader

  • Concept Artist at Freelance
    April 2016 - Present

    WORK EXPERIENCE

    CONCEPT ART

    Studio Croma - Jan 2018 – Present

    Role: Concept Artist

    Responsibilities: Realizing keyframes concepts for an animated stop-motion short movie.

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    SE MA FOR PRODUKCJA FILMOWA SP Z O O - Jan 2016 – Mar 2016

    Role: Character designer

    Responsibilities: Characters design exploration for the animated movie "Ghost Sonata". Approved: 5 characters.

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    PROJECTS

    Vibes (From Global Game Jam 2018)

    Role: Artist

    Responsibilities: Working on game design. Realizing characters, creatures, sprite sheets, environments, props, textures.

    Link to the gallery: https://www.artstation.com/artwork/Pv0PB

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    Artake Games - Sep 2017 – Present

    Role: Concept artist

    Responsibilities: Realizing environments, props, textures and icons - Designed two dungeon levels and puzzles.

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    IDEA Academy - Apr 2016 – Nov 2017 - Rome, Italy

    Role: Lead environment artist

    Responsibilities: Environments exploration and concept art for two unannounced short animated movie projects. Assigning tasks to the other environment and background artists.

  • Illustrator at Freelance
    January 2007 - Present

    Illustration for children books, magazines, board games

    Clients:

    Koala Ediciones - Foodies Trip - IDEA Academy - SE MA FOR - Art Corgi - Edicart - Mini-School - Edizioni Master - Gruppo Mondadori - Keit Vimp Bev - Les éditiones Clochette - Mascot Books - Panini - Schwager & Steinlein