Have a wonderful Xmas time!
So! This weekend I had a fun opportunity: since my husband was working on a spaceship game test, I realized the logo and the assets for him.
I really loved it!
Art style is as simple as I could because we developed in less than a day but I hope we will be do some new experiments like this one because I enjoyed it very much :D
In the meanwhile, if you want to play it you can follow this link: http://s18605048.onlinehome-server.info/data/projects/spacerunner/
You can't really win, because there are no points counter nor an ending (yet), but you can make enemies ships explode if you want to truìy :D
spacebar to shoot, arrows to move your ship around ;)
Ok, so I decided to follow a tutorial (this one: https://www.youtube.com/watch?v=yrMee2gcS20&t=1205s ) and try to realize something entirely with the node editor. No modelling at all.
I have to say: it is so cool and it is a nightmare as well XD
But we want to stay in the cool part!
Since it was my first time I obviously tried to do all the messier choices possible. Especially when it comes to the rock shapes.
And I didn't exactly use the right normals for the texture I used, nor the right rough materials... I experimented about everything.
And believe me, it seems nothing but the node editor is so full of windows linked to each other that it is unbelievable!
I did have a lot of fun, I learned some new interesting stuff and I think that some part of this new knowledge could be in effect useful to me in the future :D
Only thing is that for this kind of work YOU HAVE TO USE CYCLE because on Eevee it simply doesn't appear anything on the screen. And my ice age pc struggle a lot with cycle. To not mention how difficult is to place the camera when every small movement cause the picture to become a dust explosion and you have to wait for the end of the sandstorm to understand exactly where you are.
Anyway, here it is, my procedural bay.
Lately, I decided to try something other than just following tutorials and I tried to create a landscape and a character in Blender 2.8 without following any tutorial.
Of course they are a bit messy but I'm so proud that I did it somehow! I can't wait to try something new and, this way, I can fix better what I did learn trough the tutorials and I also am starting to have some question of my own about how to do this or that and this way I can go looking for answers. This is fun.
So this is what I did during the past week:
For this one I used Eevee for the render because I love the cartoon colours and shapes that I can obtain with it. These are not the final rendered pictures, I just wanted to save some quick shots to paint over in Photoshop (I'm actually doing it this week).
For the rendering of the Halloween spooky pumpkin I used Cycles because the light was more dramatical with it :D